- We finalised the story for the Cheesey adventure.
Mr Cheesey comes from the planet Cheddar, a planet with unrivalled intelligence. Phil the Sun has set Mr Cheesey the tasked of travelling to earth to help the struggling human race by teaching their youth how to spell. After settling in to his new home, Cheesey starts his perilous journey to save the world.
- Tweaked the layout of the game and added a new reward system.
The reward system was that after each level you would collect a coin based on the theme of the level and insert each coin that you collect into a chest. We had a suggestion that maybe we should use something other than coins to open the chest, because having coins could imply that there might be something to buy.....and there isn't. It didn't take much thought on what we could change the coins to... so we swiftly decided to change them to level theme based keys. So after collecting the five keys from each level, you insert them into a chest which opens up and reveals a certificate that the player can print off (and frame). We also thought it could be a cool idea to make a bonus level (maybe on hard mode) to [play on the land of cheese, just so you could see exactly where Mr Cheesey comes from.
- Out of the 10 level concepts we came up with, we decided the 5 levels that we are going to be using.
We thought it would be a good idea to make the levels more intractable rather than places blocks over the screen for Cheesey to bounce off. The levels that we decided on are;
- toy box
- bathroom
- pirate ship
- jungle
- living room
- -Bonus level when completed, Cheddar AKA the land of Cheese.
- We added some new characters.
We decided pretty early on who the main characters are going to be, Mr Cheesey and Phil the Sun. We had already discussed the enemy characters but thought it would be a good idea to add some more.
- Blueberry Canary
- Hot-dog Dog
- Bake-well Bob
- Spud the Spud
- Dino Dan the Ham
This is good, it is important the team are meeting regularly. Is someone allocated the task of taking the minutes of these meetings and then distributing them to all members of the team. This is important because it helps everyone to have a shared understanding of what has been agreed about the game.
ReplyDeleteIts been a bit of a struggle getting everyone together but I think we're all on the same level now. We're planning on meeting up 3-4 times every week so that if theres anything we need to discuss we're all in the loop. I've also been taking notes of the times we're meeting and how long for so i'll blog about that.
ReplyDeletegood stuff, it might be a good idea to also upload it to your file share area it will only take a minute to do and then there is a central record, the project managers will want that.
ReplyDeleterob